Follow these steps….
- Select your particle system from the Particle Designer .
- The go to file-> save as “file.plist”
- Copy file.plist to your resources folder.
- Copy the following code to your Xcode.
// in the .h file declare this. CCParticleSystemQuad *emitter; </pre> Copy the code given below to the implementation file <pre class = "brush:c" > -( void ) particleShow { emitter.position = ccp(screenSize.width/ 2 ,screenSize.width/ 2 ); emitter = [CCParticleSystemQuad particleWithFile:@ "file.plist" ]; // emitter.life =0.3; // emitter.duration = 0.50; [self addChild:emitter]; // emitter.autoRemoveOnFinish = YES; [emitter release]; } |