In Cocos2D in iPhone often you may be using spritesheets which amy cause memory leaks because they are unused textures in memory even when you go from one scene to other. So make sure to remove all those unwanted textures from memory to save memory.
Copy this following code to dealloc function in your class which will remove all unwanted textures.
[[CCSpriteFrameCache sharedSpriteFrameCache] removeUnusedSpriteFrames]; [[CCTextureCache sharedTextureCache] removeUnusedTextures];
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