The progress timer takes a
sprite and, based on a percentage, displays only a part of it to visualize some kind of
progress in your game.
CCProgressTimer* timer = [CCProgressTimer progressWithFile:@"progress.png"]; timer.type = kCCProgressTimerTypeRadialCCW; timer.percentage = 0; [self addChild:timer z:1 tag: my_tag]; // The update is needed for the progress timer. [self scheduleUpdate];
You can choose between radial, vertical, and horizontal progress timers. But the timer doesn’t update itself. You have to change the timer’s percentage value frequently to update the progress.