At first we will create a class called “Rotate3dAnimation” which is responsible for the 3D Animation.
The Rotate3dAnimation.java looks like this.
package com.example.transition3d; import android.view.animation.Animation; import android.view.animation.Transformation; import android.graphics.Camera; import android.graphics.Matrix; /** * An animation that rotates the view on the Y axis between two specified angles. * This animation also adds a translation on the Z axis (depth) to improve the effect. */ public class Rotate3dAnimation extends Animation { private final float mFromDegrees; private final float mToDegrees; private final float mCenterX; private final float mCenterY; private final float mDepthZ; private final boolean mReverse; private Camera mCamera; /** * Creates a new 3D rotation on the Y axis. The rotation is defined by its * start angle and its end angle. Both angles are in degrees. The rotation * is performed around a center point on the 2D space, definied by a pair * of X and Y coordinates, called centerX and centerY. When the animation * starts, a translation on the Z axis (depth) is performed. The length * of the translation can be specified, as well as whether the translation * should be reversed in time. * * @param fromDegrees the start angle of the 3D rotation * @param toDegrees the end angle of the 3D rotation * @param centerX the X center of the 3D rotation * @param centerY the Y center of the 3D rotation * @param reverse true if the translation should be reversed, false otherwise */ public Rotate3dAnimation( float fromDegrees, float toDegrees, float centerX, float centerY, float depthZ, boolean reverse) { mFromDegrees = fromDegrees; mToDegrees = toDegrees; mCenterX = centerX; mCenterY = centerY; mDepthZ = depthZ; mReverse = reverse; } @Override public void initialize( int width, int height, int parentWidth, int parentHeight) { super .initialize(width, height, parentWidth, parentHeight); mCamera = new Camera(); } @Override protected void applyTransformation( float interpolatedTime, Transformation t) { final float fromDegrees = mFromDegrees; float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime); final float centerX = mCenterX; final float centerY = mCenterY; final Camera camera = mCamera; final Matrix matrix = t.getMatrix(); camera.save(); if (mReverse) { camera.translate( 0 .0f, 0 .0f, mDepthZ * interpolatedTime); } else { camera.translate( 0 .0f, 0 .0f, mDepthZ * ( 1 .0f - interpolatedTime)); } camera.rotateY(degrees); camera.getMatrix(matrix); camera.restore(); matrix.preTranslate(-centerX, -centerY); matrix.postTranslate(centerX, centerY); } } |
The Matrix class holds a 3×3 matrix for transforming coordinates. Matrix does not have a constructor, so it must be explicitly initialized using either reset() – to construct an identity matrix, or one of the set..() functions (e.g. setTranslate, setRotate, etc.).
Read more about Matrix Classes here.
Now the MainActivity that contains a ListView and an Image.
What we are going to do here is When we click the ListView the ListView will rotate with a 3D Animation and show the Image on the other side.
MainActivity.java
package com.example.transition3d; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.ViewGroup; import android.view.animation.AccelerateInterpolator; import android.view.animation.Animation; import android.view.animation.DecelerateInterpolator; import android.widget.AdapterView; import android.widget.ArrayAdapter; import android.widget.ImageView; import android.widget.ListView; public class MainActivity extends Activity implements AdapterView.OnItemClickListener, View.OnClickListener { private ListView mPhotosList; private ViewGroup mContainer; private ImageView mImageView; // Names of the photos we show in the list private static final String[] PHOTOS_NAMES = new String[] { "Lyon" , "Livermore" , "Tahoe Pier" , "Lake Tahoe" , "Grand Canyon" , "Bodie" }; // Resource identifiers for the photos we want to display private static final int [] PHOTOS_RESOURCES = new int [] { R.drawable.photo1, R.drawable.photo2, R.drawable.photo3, R.drawable.photo4, R.drawable.photo5, R.drawable.photo6 }; @Override protected void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); setContentView(R.layout.animations_main_screen); mPhotosList = (ListView) findViewById(android.R.id.list); mImageView = (ImageView) findViewById(R.id.picture); mContainer = (ViewGroup) findViewById(R.id.container); // Prepare the ListView final ArrayAdapter<String> adapter = new ArrayAdapter<String>( this , android.R.layout.simple_list_item_1, PHOTOS_NAMES); mPhotosList.setAdapter(adapter); mPhotosList.setOnItemClickListener( this ); // Prepare the ImageView mImageView.setClickable( true ); mImageView.setFocusable( true ); mImageView.setOnClickListener( this ); // Since we are caching large views, we want to keep their cache // between each animation mContainer .setPersistentDrawingCache(ViewGroup.PERSISTENT_ANIMATION_CACHE); } /** * Setup a new 3D rotation on the container view. * * @param position * the item that was clicked to show a picture, or -1 to show the * list * @param start * the start angle at which the rotation must begin * @param end * the end angle of the rotation */ private void applyRotation( int position, float start, float end) { // Find the center of the container final float centerX = mContainer.getWidth() / 2 .0f; final float centerY = mContainer.getHeight() / 2 .0f; // Create a new 3D rotation with the supplied parameter // The animation listener is used to trigger the next animation final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end, centerX, centerY, 310 .0f, true ); rotation.setDuration( 500 ); rotation.setFillAfter( true ); rotation.setInterpolator( new AccelerateInterpolator()); rotation.setAnimationListener( new DisplayNextView(position)); mContainer.startAnimation(rotation); } public void onItemClick(AdapterView<?> parent, View v, int position, long id) { // Pre-load the image then start the animation mImageView.setImageResource(PHOTOS_RESOURCES[position]); applyRotation(position, 0 , 90 ); } public void onClick(View v) { applyRotation(- 1 , 180 , 90 ); } /** * This class listens for the end of the first half of the animation. It * then posts a new action that effectively swaps the views when the * container is rotated 90 degrees and thus invisible. */ private final class DisplayNextView implements Animation.AnimationListener { private final int mPosition; private DisplayNextView( int position) { mPosition = position; } public void onAnimationStart(Animation animation) { } public void onAnimationEnd(Animation animation) { mContainer.post( new SwapViews(mPosition)); } public void onAnimationRepeat(Animation animation) { } } /** * This class is responsible for swapping the views and start the second * half of the animation. */ private final class SwapViews implements Runnable { private final int mPosition; public SwapViews( int position) { mPosition = position; } public void run() { final float centerX = mContainer.getWidth() / 2 .0f; final float centerY = mContainer.getHeight() / 2 .0f; Rotate3dAnimation rotation; if (mPosition > - 1 ) { mPhotosList.setVisibility(View.GONE); mImageView.setVisibility(View.VISIBLE); mImageView.requestFocus(); rotation = new Rotate3dAnimation( 90 , 180 , centerX, centerY, 310 .0f, false ); } else { mImageView.setVisibility(View.GONE); mPhotosList.setVisibility(View.VISIBLE); mPhotosList.requestFocus(); rotation = new Rotate3dAnimation( 90 , 0 , centerX, centerY, 310 .0f, false ); } rotation.setDuration( 500 ); rotation.setFillAfter( true ); rotation.setInterpolator( new DecelerateInterpolator()); mContainer.startAnimation(rotation); } } } |
Now the layout for the MainActivity.java
animations_main_screen.xml
<? xml version = "1.0" encoding = "utf-8" ?> < FrameLayout xmlns:android = "http://schemas.android.com/apk/res/android" android:id = "@+id/container" android:layout_width = "match_parent" android:layout_height = "match_parent" > < ListView android:id = "@android:id/list" android:persistentDrawingCache = "animation|scrolling" android:layout_width = "match_parent" android:layout_height = "match_parent" android:layoutAnimation = "@anim/layout_bottom_to_top_slide" /> < ImageView android:id = "@+id/picture" android:scaleType = "fitCenter" android:layout_width = "match_parent" android:layout_height = "match_parent" android:visibility = "gone" /> </ FrameLayout > |
Now we have some XML files for the animation of the ListView when it loads.
Here we are applying a bottom to top slide animation in the ListView when it loads.
So for that you have to first create a folder named “anim” in the “res” folder and create an XML named “layout_bottom_to_top_slide.xml” inside it.
layout_bottom_to_top_slide.xml
<? xml version = "1.0" encoding = "utf-8" ?> < layoutAnimation xmlns:android = "http://schemas.android.com/apk/res/android" android:delay = "50%" android:animationOrder = "reverse" android:animation = "@anim/slide_right" /> |
Now you will get an error at this line.
android:animation="@anim/slide_right" |
So for that we create another animation. Create another XML inside the same “anim” folder, but now it is named “slide_right.xml”
slide_right.xml
<? xml version = "1.0" encoding = "utf-8" ?> < set xmlns:android = "http://schemas.android.com/apk/res/android" android:interpolator = "@android:anim/accelerate_interpolator" > < translate android:fromXDelta = "-100%p" android:toXDelta = "0" android:duration = "@android:integer/config_shortAnimTime" /> </ set > |
This is the translate animation that slides each row in the ListView.
Make sure you have six sample images with the named “photo1.jpg or png” , photo2.jpg etc…
Download the complete Android sample source code from here.
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Excellent example.
awesome code……….