Tag Archives: iphone

Text to speech in ANDROID, A Simple Example.

By | April 23, 2012

Hello everyone…….. In this simple example I will show you how to use Text To Speech in ANDROID. This is one of the unique features in ANDROID. Unlike iPhone , ANDROID has a built in TTS Library which supports many languages. But iPhone doesn’t have this feature. They have to depend on third-party software for… Read More »

How to make Sprite Sheets ?

By | April 2, 2011

Hi, If you are a game developer then you will always need a sequence of images to be animated & the best way to do it is via sprite sheet animations. But how can a sprite sheet be made? Suppose you have a sequence of images of any animations, how will you convert it into… Read More »

How to add files like images inside your emulator in ANDROID?

By | June 19, 2012

In many of our android applications we need images and other files to be inside your emulator, such as images in the gallery. But unlike iPhone we cannot simply drag and drop files inside the emulator., because iPhone’s is simply a simulator. It justs creates an envoronment for testing. But ANDROID mimics the real phone.… Read More »

How to create a scrolling ListView in android?

By | June 4, 2012

ListView is like a tableView in iPhone or iOS . In this example i will show you how to add a String Array in to the ListView and also make the listView Scrollable. First the xml file . Here the line android:scrollbars=”vertical” will make the scrolling vertically Now the java file The screen will be… Read More »

Copying a Sprite Image to another Sprite in Cocos2D

By | March 11, 2011

Hi, Suppose you want to copy a sprite image to another new sprite while using cocos2D. What you do? See the following code… Let oldSprite be your first sprite CCSprite *oldSprite = [CCSprite spriteWithFile:@”ImgOne.png”]; And newSprite be your second sprite CCSprite *newSprite = [CCSprite spriteWithTexture:[oldSprite texture]]; That’s it! Done! Now newSprite too contain ImgOne as… Read More »

Read a plist from your resources folder in Iphone Objective C

By | March 6, 2011

Plist or property list are usually used for storing data in iPhone. They are normal XML files, you can open it in a texteditor to view it’s data. This sample code shows how to read data from the plist. Reading a plist will return an array.You can print out the array to view the results.… Read More »

Removing Unused Textures in Cocos2D

By | March 5, 2011

Sometimes unused textures may cause you memory leak! So you need to remove the unused textures. For removing unused textures, use the following line of code, where ever you want to remove unused textures. [[TextureMgr sharedTextureMgr] removeUnusedTextures]; 🙂

Removing Forces From Your World in Box2D Cocos2D

By | March 5, 2011

Hi, In certain situations you may need to remove all the forces you have applied on different bodies in your box2D world. Then what to do? Removing all the forces from the bodies in the box2D world is simple. Just use the single line of code. yourWorld->ClearForces(); Here yourWorld is your Box2D world. Simple, isn’t… Read More »

How to shoot a bullet in the direction of touch in Box2D iphone?

By | December 10, 2012

write the below code in “ccTouchesBegan” function and you are done. Here the ballBody represents the bullet body. You can increase the power variable to increase bullet speed.

How to add infinite backgrounds in Cocos2D, iphone?

By | December 24, 2010

You often may need scrolling backgrounds in your game or any other application. The following code helps you to add continuous backgrounds. Each sprite is added to the right of the current sprite which make them continuos. //Add more stripes, flip them, and position them next to their neighbour stripe. for (int i = 0;… Read More »

How to use picker in iphone, A simple example.

By | December 20, 2010

#import “ViewController.h” @implementation ViewController @synthesize mlabel; – (void)viewDidLoad { [super viewDidLoad]; arrayNo = [[NSMutableArray alloc] init]; [arrayNo addObject:@” Hello “]; [arrayNo addObject:@” Hai “]; [arrayNo addObject:@” Picker “]; [arrayNo addObject:@” Simple “]; [arrayNo addObject:@” example “]; [pickerView selectRow:1 inComponent:0 animated:NO]; mlabel.text= [arrayNo objectAtIndex:[pickerView selectedRowInComponent:0]]; } – (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView; { return 1; } – (void)pickerView:(UIPickerView *)pickerView… Read More »